So we gave our game a play test and in response to the title, the answer is no, I wasn't. For me the game was very boring, there was no dynamic game play, no real entertainment. It was kind of like playing monopoly when you're so far behind that rolling the die feels more like a chore. However we did find out that our game was at least balanced, in fact it was too balanced. To the point where which ever person went first usually won. It wasn't until after I realised we never involved our randomiser to the game, and without that random element there was no surprise to the game.
The way I believe this will be fixed will be to try the game again with damage multipliers determined by the randomiser, and maybe spice up the skills a little, by adding more map control abilities to see if it gives the players more of a strategic outlook on the game.
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